Thank you for playing Beast of Reincarnation! We have released a new update containing the changes and fixes outlined below. Additional patches will continue to be released in the future.
- Ongoing Event and Cutscene Improvements:
- Almost all event scenes and cutscenes are now skippable. (Note: A very small number of cutscenes remain unskippable for now, but these will be addressed in a future update.)
- Added a "Skip" indicator to skippable cutscenes.
- Finishing animations can now be skipped.
- Previously viewed Tips will no longer display from New Game+ onwards.
- Improved DLSS / Frame Generation settings (PC):
- Frame Generation options now adjust based on your GPU (RTX 40 / RTX 50 Series).
When using DLSS-Dynamic on a monitor with a refresh rate of 120Hz or higher, you can now set a target frame rate. - Added "Switch ammo slot 1–3" options to button mapping, allowing alternative controls for switching ammo.
- Bug Fixes and Technical Improvements:
- Fixed an issue where skipping certain cutscenes immediately upon starting caused them to not end properly.
- Fixed an issue where Emma’s dialogue lines did not always display correctly when the voice-over language was set to English.
- Fixed an issue where the player remained trapped if they died at the exact moment they defeated enemies in specific event battles.
- Fixed progression blockers related to event and boss battles across various zones.
- Fixed an issue on physical disc versions where exploration info markers did not display correctly if playing without installing updates.
Thank you for your patience while we prepared this update. We are continuing to improve the game based on your valuable feedback. The following changes, among others, are planned for future updates and we’ll keep players informed as this work continues:
- We are planning to introduce an option after clearing the mid-game Great Wall Terraces Zone that allows players to either bypass the three subsequent zones (Pilgrim's Zone, Matsukawa Colony Zone, and Fuji Frontier Zone) or play through them normally. This will allow New Game+ players to progress more quickly through the game, as well as give new players the flexibility to reach the Capital faster if they want to focus primarily on the story. Additionally, we plan to adjust existing zones, such as revamping attack patterns for similar boss types, to make them even more enjoyable. Details will be announced once finalized.
- Revamping attack patterns for similar boss types (Nushi variants and Shidou).
- Adding a difficulty mode higher than HARD.
- Adding a higher difficulty mode for NEW GAME+.
- Auto-pickup for items dropped by enemies.
- Adjusting dialogue pacing and cut lengths during events.
- Adjusting water hazard detection.
- Adjusting invisible boundaries.