Hello,
As always, thank you so much for playing Beast of Reincarnation and waiting patiently as we continue to release updates for the game. The team is planning and working on additional updates, but today's patch (Patch 4) includes the following:
- Added options to toggle Film Grain and Chromatic Aberration on and off.
- Added the option to toggle Post-Processing on and off in cutscenes.
- Added "Blight Sprouts" that yield SP to each zone.
- Added "Fractured Amber" nodes to select zones.
- Added a system that automatically converts excess items into Amber when inventory capacity is reached.
- Increased the interaction range for standard items.
- Decreased interaction priority for items already at maximum inventory capacity.
- Recovery from knockback states can now also be executed by pressing D-Pad Up.
- Adjusted invulnerability windows during knockback and recovery.
- Prioritized interaction inputs over the Resupply screen when both are bound to the same button/key.
- Changed inputs for Aiming Ranged Weapons to “hold” mode, so that they remain active while holding the button.
- Enabled input buffering for Aiming Ranged Weapons during Sliding, Rolling Evasion, and standard Slash attacks.
- Adjusted flying and ranged enemies to be flinched/staggered more easily.
Miscellaneous bug fixes and technical improvements:
- Set the title launch logo to automatically skip to the next screen if loading takes too long.
- Fixed an issue where voice language settings would reset upon restarting the game.
- Fixed an issue in the The Great Wall Terraces zone where players who lost their initial boss battle prior to the patch could not progress after re-challenging the boss, even upon fulfilling the victory conditions.
- Fixed an issue in Subcity 02 where an invisible wall on the entry slope prevented players from moving deeper inside.
- Fixed an issue where the "Talk" action could not be used on NPCs under specific conditions.
- Fixed an issue where invisible collision barriers appeared in Nushi (boss) arenas under specific conditions.
- Fixed an issue where resting on the Cleanse Walker became unavailable under specific conditions.
- Fixed an issue where acquiring certain achievements after using fast travel caused the player to fall beneath the terrain upon respawning, persistently degrading save data performance thereafter.
- Fixed an issue where the sky rendered black under specific conditions.
- Fixed an issue where Koo blocked the player's field of view.
- Fixed an issue where Koo failed to move toward the player when interacting at campsites.
- Fixed an issue where Koo briefly landed mid-air after executing specific attacks on airborne enemies.
- Fixed an issue where using fast travel while Koo was downed caused Koo to freeze after standing up.
- Fixed an issue where Koo inadvertently consumed items upon departing from the Cleanse Walker.
- Adjusted the camera during certain Nushi (boss) encounters.
- Fixed an issue where certain Nushi (boss) attacks were clipped off-screen.
- Fixed an issue where certain Nushi (boss) attacks failed to register hits on the player.
- Fixed an issue where player attacks failed to hit Nushi (bosses) at the start of their downed state.
- Fixed an issue where certain Nushi (boss) “counterattacks” failed to hit.
- Fixed an issue where activating a leap during a Leaping Slash caused Emma's posture to tilt forward.
- Fixed an issue where an unintended rotation occurred when entering Guard stance immediately following a Step Evade.
- Fixed an issue where HP bar changes were not immediately reflected when altering maximum HP using Charms.
- Fixed an issue in the "Data" menu where certain tutorials were not displayed correctly.
- Fixed an issue where activating "Erica:Strangle” after "Higanbana: Roots” failed to re-trigger the restraint effect.
- Fixed an issue where certain enemies failed to react when attacked from long range.
- Fixed an issue where maximum parameter values were displayed incorrectly.
- Improved responsiveness when interacting with strongboxes and other interactive objects.
- Fixed areas where water submersion hitboxes were set to be too shallow.
Note: Water depth hitboxes will continue to be adjusted in future updates. - Fixed areas where invisible wall collisions were misaligned with visible terrain features.
- Optimized performance during certain boss battles.
- Reduced rendering load for certain visual effects.
Thanks again for playing, and for your patience as we continue releasing updates for Beast of Reincarnation! The team is still monitoring player feedback and bug reports, implementing additional fixes and adjustments, and planning for more updates in the future. The following changes, among others, are planned for future updates and we’ll keep players informed as this work continues:
- Adjustments to dialogue pauses and cut lengths during cinematics/cutscenes.
- Options to show Emma's and Koo’s deluxe/pre-order cosmetics/skins during cutscenes.
- Auto-pickup functionality for enemy item drops.
- Finishing the process of implementing skippable cinematics/cutscenes.
- We appreciate your patience as this work continues!
- Further balance adjustments to Blade Arts, Bloom Arts, and related abilities.
- Further adjustments to the submersion detection system.
Further adjustments to invisible wall collisions across zones..