Hello,
Thank you for playing Beast of Reincarnation and patiently waiting for the game's second patch!
The team is still hard at work on additional updates, but today's patch includes the following:
- Further Camera Changes:
- Added player camera distance options: "Close," "Medium," and "Far."
- Various further adjustments to the player camera, both in and out of combat.
*Camera adjustments will continue in future updates. - Adjusted certain in-game cinematic camera cuts.
- Changed Brad's event dialogue upon entering a new area to be playable manually, rather than automatically.
- Adjusted triggering conditions for events/cutscenes to reduce consecutive cutscene plays when moving between areas.
- *Due to this trigger adjustment, players mid-game may experience duplicate playback for a very small number of event lines.
- Adjusted the return cutscenes after defeating bosses.
- Expanded keybinding options to allow the "Interact" action to be assigned freely to any button or key.
- Expanded key-binding settings to support side buttons on mice that have them (PC).
- Added subtitle size adjustment options: "Extra Small," "Small," "Medium," "Large," and "Extra Large."
- *Selected text size will apply to event and cutscene subtitles. However, for in-game gameplay subtitles, text size will remain unchanged when set above "Medium" to prevent overlapping with other UI elements.
- Implemented DLSS 4/4.5 (L/M) and FSR4 support (PC).
- Frame Generation is planned to be implemented soon.
- Placed additional objective markers along the progression route in the early story to make navigation clearer.
- Emma no longer takes damage from falling or being partially submerged in water.
- Adjusted water submersion detection
- This update applies adjustments to select areas only; further adjustments will continue in future updates.
- Adjusted combat behavior for some bosses.
- Increased the damage and HP recovery amount of Bloom Arts.
- Changed one battle that takes place midway through the Fuji Frontier Zone to a scripted event.
- Attacks from surrounding enemies are now interrupted during Execution and Execution Assist animations.
- Attacks from surrounding enemies are now interrupted during Assassination and Assassination Assist animations.
- Adjusted enemy placements in select areas.
- Changed target lock-on behavior defaults to "OFF" for Auto-Target (Attack), Auto-Target (Parry), and Auto-Target (Switch)
- *This will not affect players who have already configured these settings. If you wish to change them, please do so manually in the options menu.
- Shortened the main route in the Pilgrim's Zone.
- *You can now proceed directly to the Belfry without passing through the “Cave” or “Stone Chamber” areas
- Fixed an issue with the cloud streaming version where delayed enemy spawns could block game progression.
- Fixed an issue where performance would lag/drop heavily when activating the "End of the Line" skill mod on the Bloom Art "Kiku: Bloom Strike."
- Fixed an issue where unintentional audio/visual noise would appear in certain cutscenes.
Thanks again for your patience while we prepared this update! We have multiple additional patches planned, and we'll continue to make fixes and adjustments in response to player feedback. In upcoming patches, we plan to address several more common requests and points of feedback, including:
- Implementation of skippable events/cutscenes.
- *This implementation has involved more technical challenges than initially expected, which is why it's taking some extra time. To deliver this feature as quickly as possible, we are considering adding skip functionality to cutscenes incrementally, in stages. We sincerely apologize for the delay and ask for your patience until we can share further details. Thank you.
- Ultrawide monitor support
- This update is currently in the final stages of testing and will be released soon. We sincerely apologize for the wait and appreciate your continued patience.
- Allow healing items to be used immediately upon taking damage, rather than after a small delay.
- Reduce the duration of movement slowdown while Emma’s healing.
- Fix an issue where text appears unintentionally scaled down in certain places.
- Boss camera adjustments
- Adjustments to water submersion detection
- Adjustments to invisible walls and collision boundaries
- Adjustments to event/cutscene presentations
- Fixes for an issue where Koo obstructs the player's view
- Fixes for an issue where landing positions could shift when leaping.
- Frame generation